Command and Conquer: Generals - Zero Hour is an expansion
pack of the existing Command and Conquer: Generals series released by EA Games
in 2003. This C&C Generals series is a real time strategy (RTS) game where
you build your own army and base to defeat the opponents and win the war. The game
has campaign mode, multiplayer, and skirmish mode. In campaign mode, player has
to defeat the opponent/reach the designated goal with only some facilities
available. The multiplayer mode can be played through LAN or online. Skirmish mode
is where the player can play against AI (Single player mode). A player is
considered defeated when he/she does not have any buildings left.
The player can choose their faction they want to play as. In
C&C Generals, there are 3 factions the player can choose to play as: US,
China, or Global Liberation Army (GLA). USA is equipped with stronger and more
variety of air force. China is equipped with stronger and more advanced tanks. These
2 factions require electricity for some infrastructure to works. Buildings of
GLA are electricity free, their troops, buildings, and constructor are cheaper
but weaker compared to US and China. GLA will gain money by destroying enemy
troops. In C&C Generals: Zero Hours, each faction is further specialized.
- · US Laser General equips lasers to his troops and defence infrastructures, making it more effective against any kind of troops. Aircrafts equipped with lasers are able to burn incoming air defence missiles. US Laser General is electricity intensive (troops with lasers consume electricity too).
- · US Superpower General equips EMP to her defence structures, disabling enemy tanks. It is even more vulnerable to infantry attacks than USA General. Cost of building weapon of mass destruction is reduced. She has the ability to build more advanced Cold Fusion Reactor, producing more electricity per reactor. Tanks and infantry types are very limited.
- · US Aircraft General has more variety of stronger aircrafts in exchange of limited land units.
- · China Nuke General is able to build advanced nuclear reactor, increasing electricity produced per reactor. Weapon of mass destruction costs less. Tanks are equipped with depleted uranium shells, causing nuclear radiation in each shot. More expensive aircraft.
- · China Infantry General has stronger infantry units. Land infantries has the ability to shoot at aircrafts. More expensive aircraft.
- · China Tank General has strong and tougher tanks in exchange of weak infantry units and expensive air force.
- · GLA Stealth General specialize in ambush and hit and run tactics. All structure and troops are invisible to enemy’s radar but are visible by defence structures or while attacking.
- · GLA Demolition General specialize in bombs and explosions. Troops and infrastructure will explode when they died/destroyed (suicide bombing), causing more casualties.
- · GLA Toxin General specialize in deadly toxins to decimate infantries in a matter of seconds. Toxins are not very effective against tanks and light vehicles.
In skirmish mode and multiplayer mode, the player is given a
command center and a constructor at the start of the game. The constructor is
the only unit which can build and repair infrastructure for the base. It comes
in different forms depending on which faction the player chose to play as. It can
only be produced in command center, except GLA which can produce constructor in
Supply Stash. These 2 are vital in the game. The constructor is then used to
build required infrastructure to produce troops. Tanks and war vehicles are
produced in war factory (GLA calls this Arms Dealer Building). Infantries are
produced in Barracks. Aircrafts and military helicopters are made in Air Field
(GLA does not have aircrafts). Money is
required to produce troops. The money can be gained by building Supply
Center/Supply Stash. This building is essential at the beginning of the game. Over
the time, supplies will deplete and the player has to build the infrastructure
to gain money. The constructor can build defence infrastructure to give the
player an edge in defending the base. There are 2 types of defence
infrastructure: one is effective against tanks and the other effective against
infantry. Good combinations of these 2 infrastructures are essential to fend
off enemy attackers. Some buildings the player built will consume electricity
(except GLA). Electricity limit can be raised by building generators (Cold
Fusion Reactor in USA or Nuclear Reactor in China). If the electricity consumed
exceeds the electricity limit, buildings which require electricity will not
function.
Image taken from http://img.gamespot.com/gamespot/images/2003/pc/generalsx/0707/g_screen001.jpg |
After establishing basic infrastructures, player can build
advanced infrastructures by building Propaganda Center in China or Strategy
Center in US or Palace in GLA. These buildings will unlock more upgrades for
the troops and advanced, stronger troops. After building this building, the
player unlocks the weapon of mass destruction of their faction. US will unlock
Particle Cannon which can be fired and controlled from long range. China will
unlock Nuclear Missile Silo to launch nuclear missile at designated area and
contaminate the area with nuclear radiation for some time. GLA will unlock SCUD
Launcher which launches multiple missiles containing poison to the designated
area. The poison will contaminate the area with poisonous cloud. The poison can
be upgraded to Anthrax which is stronger. The poison/Anthrax and nuclear
radiation will kill infantries quickly and gives slight damage to tanks. Another
advanced infrastructure is buildings which provide another way to gain money
aside from supply centers.
Image taken from http://www.mobygames.com/images/shots/l/401534-command-conquer-generals-zero-hour-windows-screenshot-there.jpg |
The player receives EXP for each enemy unit and buildings
destroyed. When EXP has reached a certain level, the player will be promoted
and are given upgrade points. The points can be used to add new abilities
depending on the faction the player play as. The player may be able to steal
money from enemy’s stash, or send reinforcements via paradrops, or send air
assaults, or drop carpet bombs on enemy territory, etc. it can also unlock
exclusive units such as Stealth Fighters.
Sources:
Personal Experience
While none of the Rising Sun units are as strong as the other faction's respective units, this faction is always prepared to meet any challenge due to its amazing flexibility. To effectively use the side, you'll need to effectively transform your forces to meet each challenge. A lot of their special abilities focus on improving unit defenses and firepower to make up for their unit's deficiencies. Another power lets you send kamikaze bombers to attack specified locations. The Rising Sun superweapon lets you create a dome of nanobots that don't allow units to pass. Keeping with the faction's flexibility theme, the ability can be used to either shield your units from harm or contain enemy units as you do a drive-by and destroy your opponent's base.
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