Thursday, August 22, 2013

Donkey Kong



Donkey Kong is a platform game released by Nintendo in 1981. The player objective is to rescue the princess from the Donkey Kong. The princess is placed at the top of each stage.
25m
The game consists of 4 stages (25m, 50m, 75m, 100m). in the first stage, the Donkey Kong will throw and roll barrels as an obstacle for the player to reach the princess. The player should jump over the barrels or evade it. When one of the obstacles hits the player, the player loses one life and restarts from the bottom most part of the terrain. When the player successfully reach the top most part of the terrain and meet the princess, the Donkey Kong will take her higher up and the player have to follow them to the next stage.
In the second stage, the obstacles will be cement pans and fireballs instead of just barrels. It also introduces items which can add to the player points. In the third stage, it involves moving terrains (looks like an elevator which moves nonstop). The fire balls will still be major obstacle in bottom part of the terrain and a bouncing enemy at the top platform below the princess. The player will have to predict the trajectory of the bouncing before climb upstairs to the princess. In the last stage, the player will have to take all yellow blocks before pulling the rope besides the Donkey Kong. By pulling the rope, the terrain will collapse, causing Donkey Kong to fall down and fainted. The player will then save the princess. 




1942



1942 is a top down, vertical scrolling shooting game released by Capcom in 1984. The game takes place in World War 2 where the player plays as the pilot of a military plane. His objective is to complete all of the 32 stages.
The player starts the stage from an aircraft carrier and land on another aircraft carrier to refuel at the end of the stage. The player starts the next stage from the same carrier after refueling. As the stage increase, the number of opposing air force also increased and tougher enemy planes will appear at later stages.
Even though the main objective is to survive, the game encourages the player to be aggressive and destroy opposing planes whenever possible. The game offers a number of upgrades or power ups to help the player. Upgrades such as power upgrade (increase fire rate/number of bullets in one firing action) and wing man upgrade (adds 2 smaller, weaker planes as wing man for the player). The upgrades can be obtained randomly by destroying enemies. Therefore, it encourage player to be aggressive to increase their chance of winning the game rather than taking conservative approach.
The player’s plane will be destroyed if it collides with enemies or shot by enemy’s bullets. The player is given 3 lives at the start of the journey. When player’s plane is destroyed, all upgrades will be reset.
The player will gain points for destroying enemies. They also got bonus points at the end of each stage. The points will then be used for the high score board.

Wednesday, August 21, 2013

Street Fighter X Tekken




Street Fighter X Tekken is released in 2012 by Capcom. It is a fighting game which features characters from Street Fighter (Capcom) and Tekken (Namco). In this game, the player chooses 2 characters he/she wants to play as. These 2 characters will team up and fight their way to Antarctica.
Pandora's Box
The story of the game depends on the 2 characters the player chose. If the 2 characters are supposed to be a pair (e.g. Ryu and Ken, Lili and Asuka, etc), their story line will show up in the beginning and ending cut scenes and also they will face their rival from the other game on their way to Antarctica (if player’s pair is from Street Fighter, their rival will be from Tekken). If the 2 are not supposed to be a pair, the cut scenes and scenario will be focused on the Pandora and they will not face any rivals. The last fight will feature a boss fight. The boss will fight alone but tougher and stronger than other characters. Akuma will be the boss against Tekken characters and Ogre will be the boss against Street Fighter characters. Even though the story line is different, but the general idea is that the all pair of characters heard about Pandora and become interested in it. Therefore, they come to Antarctic to retrieve it. They met each other on their way and battle for the right to retrieve Pandora.
Launching the opponent to the air
The player’s aim is to win all the fights until they successfully retrieved the Pandora. The characters are controlled by using Street Fighter’s 6 button system (light, medium, heavy punch and kick). Tekken characters can still perform combos by using the primary 4 buttons used in Tekken. Combos are performed by performing a series of movements listed in the combo list. Each character features different combos and super combos. A player wins the round when they are able to reduce the opponent’s health bar to zero on one personnel of the team. The player is able to swap characters in the middle of the fight. They can do so while not performing attacks, in the middle of combo (Switch Cancel), and launching the opponent to the air and continue the attacks (Cross Rush). Super combos are the special technique of the character. It must be charged for a few seconds before the player can use it (player is vulnerable while doing so). There are a few level of charging super combos. If not charged, it will become special move of the character. If charged half way, it will become EX attack. If fully charged, it will become super attack. Ryu, for example, will unleash hadouken if not charged, shakunetsu hadouken if charged half way (higher damage, can be fully blocked, EX attack), or shinku hadouken if fully charged (higher damage, cannot be fully blocked, super attack). The player can also do throws, which cannot be blocked, and chain combos of the character.
Cross Assault
The player can also do Cross Arts or Cross assault when the Cross Gauge is full. The gauge will fill up when the player deals or receive damage and reduce when the player use quick combos or Cross Arts or Cross Assault. Cross Arts combines the 2 character’s super combos into one attack which deals high damage to the opponent. Cross Assault allows the player to have both characters enter the field and attack the opponent 2 VS 1 until the gauge runs out. The player can also activate Pandora Mode when a character has less than 25% of their HP. The character will be sacrificed and gives the other character enhanced strength and infinite Cross Gauge for a limited time. However, if the opponent survives the Pandora Mode time limit, the player will be declared loser for the round.

Popeye



Popeye is released in 1982 by Nintendo. The game is based on Popeye cartoon featuring the main protagonist, Popeye and Olive, and also the main antagonist, Brutus. 

The player plays as Popeye. His objective is to collect whatever items Olive throws from the top of the terrain before it reach the water at the bottom of the terrain. Brutus will prevent Popeye from doing so by walking around the terrain. The player is given 3 lives at the start of the game. In the game, Popeye is weaker than Brutus. Therefore, when Popeye gets in contact with Brutus he will be thrown away and the player loses a life. A life is also lost when the item thrown by Olive drowns in the water for a few seconds. A can of spinach is provided at each stage. Popeye gains power when he eats spinach (like in the cartoon) and become invincible for a few seconds. While invincible, he can throw Brutus to the water, and the items thrown by Olive will stop moving. Brutus will be back to action after a few moments after he is thrown. In the game, Brutus will be the main obstacle for the player to collect items. Brutus is able to jump down one and jump up to attack Popeye.As the player progress, there will be more danger other than Brutus such as a sea hag.

Monday, August 19, 2013

Missile Command



Missile Command is released in 1980 by Atari Inc for their Atari 2600. In the game, the player’s objective is to protect the 6 cities from ballistic missiles by controlling the 3 patriot missile or anti-missile defence as long as possible. 

The player will use mouse to aim and left mouse click to shoot projectiles to nullify the ballistic missiles. The projectile will explode on the spot clicked by the player. It will create an area which is able to destroy the ballistic missiles. The area will remains for a few seconds before disappearing. The player will be given 3 anti-missile defences, placed on both sides of the cities and on the middle. These anti-missile defence facilities are not invincible so it can be destroyed by the incoming missiles. The destroyed anti-missile defence facilities are restored when the player reached the next level, but not the cities. A level is over when all the missiles are fired already and the player survives. The game is over when all the 6 cities are annihilated. As the level increases, the speed of the ballistic missiles may varies, more number of missiles fired in the level, and more variety of missiles (e.g. splitting missiles and evading missiles).